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	<title>Comments on: Alchemy&#8217;s OGG Decoder for ActionScript 3</title>
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	<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3</link>
	<description>Flash &#38; Flex Blog with Games!</description>
	<lastBuildDate>Mon, 22 Feb 2010 11:07:58 +0000</lastBuildDate>
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		<title>By: Michael Bartnett</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-6236</link>
		<dc:creator>Michael Bartnett</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-6236</guid>
		<description>Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it&#039;s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</description>
		<content:encoded><![CDATA[<p>Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it&#8217;s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</p>
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		<title>By: stef</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-5703</link>
		<dc:creator>stef</dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-5703</guid>
		<description>Thanks a lot dude. That&#039;s really awesome ;-)</description>
		<content:encoded><![CDATA[<p>Thanks a lot dude. That&#8217;s really awesome ;-)</p>
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		<title>By: Vivek</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-5503</link>
		<dc:creator>Vivek</dc:creator>
		<pubDate>Tue, 20 Oct 2009 13:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-5503</guid>
		<description>That was quick. Thank you.</description>
		<content:encoded><![CDATA[<p>That was quick. Thank you.</p>
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		<title>By: Maurycy Zarzycki</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-5497</link>
		<dc:creator>Maurycy Zarzycki</dc:creator>
		<pubDate>Tue, 20 Oct 2009 04:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-5497</guid>
		<description>No, as far as I know. Maybe they have updated the Ogg Library, but while I was still working on it, Seek(), getLength() and getPostion() all didn&#039;t work.</description>
		<content:encoded><![CDATA[<p>No, as far as I know. Maybe they have updated the Ogg Library, but while I was still working on it, Seek(), getLength() and getPostion() all didn&#8217;t work.</p>
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		<title>By: Vivek</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-5494</link>
		<dc:creator>Vivek</dc:creator>
		<pubDate>Mon, 19 Oct 2009 23:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-5494</guid>
		<description>correction I ment seek() functionality</description>
		<content:encoded><![CDATA[<p>correction I ment seek() functionality</p>
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