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	<title>Comments on: Alchemy Ogg Vorbis Frontend</title>
	<atom:link href="http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/feed" rel="self" type="application/rss+xml" />
	<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend</link>
	<description>Flash &#38; Flex Blog with Games!</description>
	<lastBuildDate>Thu, 11 Mar 2010 13:45:35 +0000</lastBuildDate>
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		<title>By: Oli Ashford</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6311</link>
		<dc:creator>Oli Ashford</dc:creator>
		<pubDate>Mon, 22 Feb 2010 11:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6311</guid>
		<description>Hi - I have been trying to convert/use this front end and your original classes from an earlier post in flash cs4. I havent used Alchemy before and I keep getting this error: VerifyError: Error #1014: Class cmodule.oggvorbis::CLibInit could not be found.

Am I missing something? I have the swc included  in the fla and then a simple implementation of the OggStream as in the readme.

Thanks for all the hard work! :)</description>
		<content:encoded><![CDATA[<p>Hi &#8211; I have been trying to convert/use this front end and your original classes from an earlier post in flash cs4. I havent used Alchemy before and I keep getting this error: VerifyError: Error #1014: Class cmodule.oggvorbis::CLibInit could not be found.</p>
<p>Am I missing something? I have the swc included  in the fla and then a simple implementation of the OggStream as in the readme.</p>
<p>Thanks for all the hard work! :)</p>
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		<title>By: Maurycy Zarzycki</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6244</link>
		<dc:creator>Maurycy Zarzycki</dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6244</guid>
		<description>Generally I think that using OGG is too experimental to do since there is the memory leak. But still, if you want to play multiple tracks at the same time you might try initializing multiple encoders or, if using my frontend, multiple instances of OggStream. Unfortunately that&#039;s all I can say. I have always found it difficult to comprehend the inner workings of it and that&#039;s one of the &quot;tried to understand but failed miserably&quot; things I am afraid.</description>
		<content:encoded><![CDATA[<p>Generally I think that using OGG is too experimental to do since there is the memory leak. But still, if you want to play multiple tracks at the same time you might try initializing multiple encoders or, if using my frontend, multiple instances of OggStream. Unfortunately that&#8217;s all I can say. I have always found it difficult to comprehend the inner workings of it and that&#8217;s one of the &#8220;tried to understand but failed miserably&#8221; things I am afraid.</p>
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	<item>
		<title>By: Michael Bartnett</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6237</link>
		<dc:creator>Michael Bartnett</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6237</guid>
		<description>Hi, reposting here since this article is more up to date, didn&#039;t realize you&#039;d made a post for the frontend.
----------------
Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it’s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</description>
		<content:encoded><![CDATA[<p>Hi, reposting here since this article is more up to date, didn&#8217;t realize you&#8217;d made a post for the frontend.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it’s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</p>
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	<item>
		<title>By: saverio</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-5991</link>
		<dc:creator>saverio</dc:creator>
		<pubDate>Tue, 12 Jan 2010 23:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-5991</guid>
		<description>All the crossdomain hassle can be avoided setting up Apache to proxy the radio stream. It means that the swf will get data (apparently) from the same server it&#039;s located on, but the data actually comes from the radio stream. People at Adobe are proposing this same solution.</description>
		<content:encoded><![CDATA[<p>All the crossdomain hassle can be avoided setting up Apache to proxy the radio stream. It means that the swf will get data (apparently) from the same server it&#8217;s located on, but the data actually comes from the radio stream. People at Adobe are proposing this same solution.</p>
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	<item>
		<title>By: wireless network interface card</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-5894</link>
		<dc:creator>wireless network interface card</dc:creator>
		<pubDate>Sat, 19 Dec 2009 18:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-5894</guid>
		<description>I totally love this article!!! absolutely gonna have to put this on the list.</description>
		<content:encoded><![CDATA[<p>I totally love this article!!! absolutely gonna have to put this on the list.</p>
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