The first game video ever to be released by Mauft.com! It’s a gameplay video of our latest production, Mazor.
I plan to make more videos of our games so please stay tuned!
The first game video ever to be released by Mauft.com! It’s a gameplay video of our latest production, Mazor.
I plan to make more videos of our games so please stay tuned!
So, to make long story short, today I would like to introduce a new theme! …
A couple of months ago I have finished a logical game, Trapdoorer. After unsuccessfully getting it sponsored by one flash games site, I have been contacted by a certain someone. That person turned out to be Florian Landerl, CTO of a newly created, still being developed and far from release social gaming site, Platogo. My first thought was “Whirled 2?”, but after taking a moment to get myself familiarized with their API, site and goals I quickly understood how wrong was I. Actually, I was captivated by the site cheerful looks, so when they wanted me to incorporate Platogo API with Trapdoorer I quickly said Yes :). Little did I know how much work awaits me.
Thanks to my everlasting laziness, and lack of experience in working with APIs or frameworks, in the end it took me around three months to finish. A lot have happened during that time – I’ve graduated High School, got accepted into Gdansk’s Polytechnic, met and started to go out with a fabulous girl, got lucky in life… BUT! I DID manage to finish Trapdoorer on time. It’s all thanks to the fact that the Platogo API is really easy to use and learn, much unlike the dreadful Whirled I mentioned above.
So, what is Platogo actually? It is a social-gaming site, currently aimed at single-player experience, but with level sharing, achievements, microtransactions+items and online hiscores. All of these functionality is brought to you via their API. As I said, it is surprisingly easy to learn and use. It also comes with “components”, that is premade libraries to ease most common tasks (sending score and showing hiscore table, showing level list and loading level data, uploading finished level and so on), though back when I was working on Trapdoorer they were still in the making so I made my own components and haven’t had the chance to check the “official” ones yet, so no comment about them. I personally have to say, I am proud that I had the chance to help with API development (no, all I did was report bugs) and be one of the first to use it. Surely I will work with it in the future :). In the near future Trapdoorer will be added to the site.
Other than that, I worked on a small puzzle-like game for a commision, finished Cyberix (it will be released on Platogo soon), written a very versatile platformer Engine on which I am building two games right now (and will build more) and did some other minor things. All in all, I kept myself busy, either by socializing myself or by working in the background.
Some might be wondering what I am up to now. Well, I have a couple of plans. I will make a couple of smaller flash games now. In the meantime I might (or not) be working on some bigger flash production. I wish to try my luck with Shareware gaming, but that, if happens, won’t be soon. I also am surely going to write a small coffee-break browser sandbox game in a nearby future. It seems to be popular nowadays. Anyway, I will keep you up-to-date now, one post per week at the very least :).
Well, before I tell you all good night and go to sleep, I strongly encourage all of you to grab Platogo account and play some Trapdoorer! DO ENJOY!