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	<title>Comments for Mauft.com Games</title>
	<atom:link href="http://mauft.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://mauft.com</link>
	<description>Flash &#38; Flex Blog with Games!</description>
	<lastBuildDate>Thu, 11 Mar 2010 13:45:35 +0000</lastBuildDate>
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		<title>Comment on Alchemy&#8217;s OGG Decoder for ActionScript 3 by Hakan KIRIK</title>
		<link>http://mauft.com/2009/627/alchemys-ogg-decoder-for-actionscript-3/comment-page-1#comment-6477</link>
		<dc:creator>Hakan KIRIK</dc:creator>
		<pubDate>Thu, 11 Mar 2010 13:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=627#comment-6477</guid>
		<description>Hi, nice work.
Works great. How can encode (convert) a microphone recorded bytearray to ogg?
Thank you.</description>
		<content:encoded><![CDATA[<p>Hi, nice work.<br />
Works great. How can encode (convert) a microphone recorded bytearray to ogg?<br />
Thank you.</p>
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		<title>Comment on Alchemy Ogg Vorbis Frontend by Oli Ashford</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6311</link>
		<dc:creator>Oli Ashford</dc:creator>
		<pubDate>Mon, 22 Feb 2010 11:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6311</guid>
		<description>Hi - I have been trying to convert/use this front end and your original classes from an earlier post in flash cs4. I havent used Alchemy before and I keep getting this error: VerifyError: Error #1014: Class cmodule.oggvorbis::CLibInit could not be found.

Am I missing something? I have the swc included  in the fla and then a simple implementation of the OggStream as in the readme.

Thanks for all the hard work! :)</description>
		<content:encoded><![CDATA[<p>Hi &#8211; I have been trying to convert/use this front end and your original classes from an earlier post in flash cs4. I havent used Alchemy before and I keep getting this error: VerifyError: Error #1014: Class cmodule.oggvorbis::CLibInit could not be found.</p>
<p>Am I missing something? I have the swc included  in the fla and then a simple implementation of the OggStream as in the readme.</p>
<p>Thanks for all the hard work! :)</p>
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		<title>Comment on Platformeye by Softendo</title>
		<link>http://mauft.com/games/platformeye/comment-page-1#comment-6276</link>
		<dc:creator>Softendo</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=1026#comment-6276</guid>
		<description>Small but cool...
What can I say this one is my favourite amoung skell mini games.</description>
		<content:encoded><![CDATA[<p>Small but cool&#8230;<br />
What can I say this one is my favourite amoung skell mini games.</p>
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		<title>Comment on Alchemy Ogg Vorbis Frontend by Maurycy Zarzycki</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6244</link>
		<dc:creator>Maurycy Zarzycki</dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6244</guid>
		<description>Generally I think that using OGG is too experimental to do since there is the memory leak. But still, if you want to play multiple tracks at the same time you might try initializing multiple encoders or, if using my frontend, multiple instances of OggStream. Unfortunately that&#039;s all I can say. I have always found it difficult to comprehend the inner workings of it and that&#039;s one of the &quot;tried to understand but failed miserably&quot; things I am afraid.</description>
		<content:encoded><![CDATA[<p>Generally I think that using OGG is too experimental to do since there is the memory leak. But still, if you want to play multiple tracks at the same time you might try initializing multiple encoders or, if using my frontend, multiple instances of OggStream. Unfortunately that&#8217;s all I can say. I have always found it difficult to comprehend the inner workings of it and that&#8217;s one of the &#8220;tried to understand but failed miserably&#8221; things I am afraid.</p>
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		<title>Comment on Alchemy Ogg Vorbis Frontend by Michael Bartnett</title>
		<link>http://mauft.com/2009/651/alchemy-ogg-vorbis-frontend/comment-page-1#comment-6237</link>
		<dc:creator>Michael Bartnett</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://mauft.com/?p=651#comment-6237</guid>
		<description>Hi, reposting here since this article is more up to date, didn&#039;t realize you&#039;d made a post for the frontend.
----------------
Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it’s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</description>
		<content:encoded><![CDATA[<p>Hi, reposting here since this article is more up to date, didn&#8217;t realize you&#8217;d made a post for the frontend.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Do you know any way to get multiple simultaneous OggEmbeds playing? The biggest advantage I see for using ogg over mp3 in Flash applications is so you can more accurately synchronize music stems, and it’s difficult to do that without the ability to play multiple tracks at once. And it does seem as though getPosition() is working now.</p>
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