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Today I bring to you a finished frontend for Adobe Alchemy Ogg Vorbis library which supports:
- Embed Files
- Streamed Files
- Internet Radios
Some things to remember though, regarding a couple of Flash and Alchemy quirks:
- Due to Flash’s security policy it is impossible to stream radio from other domains, unless they contain a proper Cross Domain Policy File. So there is no way to stream most of the external radios unfortunately :(
- There is a known Memory Leak when playing the music. It can quite possibly be fixed but I am not going to try. The Library is too undocumented and unstable so actually it shouldn’t be used for publish material.
- Seek(), GetLength() and GetPosition() are not implemented simply becuase they haven’t worked.
First grab the OggLibraryFrontent.zip and then unpack it to your project directory. Check the README – HELP.txt for the instructions of usage. This frontend should work with both Flex Builder AND Flash, but it was only tested on the former. If you find bugs, have suggestions or concerns, please post!
Writing these five, relatively simple classes took me altogether around 30 hours so please do me a favor – don’t steal it, don’t claim it as yours, and leave a credit if you use (though this one isn’t compulsory – it is just nice). Have Fun!
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Things have been slow lately. My highschool final exams are nearing, and I am trying to pretend that I am preparing to them – which of course I don’t, no matter how I like (or not) that. This odd state of mind, lying somewhere between “I have to work” and “I have to learn” prevents me from effectively doing either, which in the end makes me as lazy as possible.
Nevertheless, I managed to scrap some creative thinking from back of my mind and made three small (each is smaller than 16KB and less or equal to 180px in height and 180px in width), side-bar flash games, Pixelagne. I… Guess they need no explanation actually :P.
On the other news, I’ve been poking around BlitzMax lately trying to figure out why does it hate me. I noticed it first while making some levels for Poing! PC, the game was awfully slow, the FPS was somewhere between 20 and 30. Then I came up with an idea to tinker a little with my own Poing remake, and I saw one of the worst sights in my life – white screen with colored rectangles and black rectangle in the playfield’s place and it was also sluggish. I am guessing that Windows 7 or 64bits can be the reason, though I got the latest drivers. Now I consider either getting a better notebook (as soon as I pay off my Yamaha keyboard) or buying a stationary PC. If the latter I will make sure to grab two LCD screens, as that is a true pleasure to work on two, especially with pretty advanced IDE’s, like Flex, BLide or Flash.
One last thing I have in my mind is making an in-browser, flash based, platformer-shooter-RPG-like game, something not very like Kingdom of Loathing or other Browser RPGs, but that is a matter for different month. For the first time in over two weeks I feel a strong need to code now, so I shall proceed to that.
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