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MMG: Trapdoorer

MMG stands for Mauft Mini Games, it was supposed to be a series of short mini games which unfortunately (or fortunately) managed to spawn only one title which later was remade into a full-scale game.

# Game Information

MMG: Trapdoorer is a short logic game in which your objective is to remove all tiles and reach the exit. You use your mouse to point where the Being should jump, and when you jump off a tile it is then removed. The game feature four tile types:

  1. Normal, which are destroyed when jumped off;
  2. Strong, which turn into Normal tiles when jumped off;
  3. Steel, which are indestructible but turn into Normal when anything is destroyed next to them (orthogonally);
  4. Floor, is indestructible and not needed to be removed in order to complete a level;

The game consists of 12 levels which get more complex and difficult.

# Controls

Everything in the game is controlled by the mouse. Sound can be toggled using a button on the game screen.

# Technical Information

Title: MMG: Trapdoorer
Type & Language: Flash Game, Actionscript 3.0, Flash Player 9
Genre: Puzzle, Logic
Dimensions: 600x600
Filesize: 1,486 kBytes
Keywords: logic, puzzle, jump, trapdoor, drop all, reach exit, short, cosmos, space, stars, relax, coffee break

# Sponsorship & Site-Locking

Because this game has already been released to a wide audience it is no longer subject to sponsorship.

Site-locking deals go from $5 to $60. Please refer to the Game-Shop for exact details.

# Background Information

The game title and idea was inspired by Deadly Rooms of Death (abbreviated to DROD) by Caravelgames. Or to be more precise, a single feature from the game - trapdoors, red tiles which dropped when you moved off them. Some time after I executed the game I learned of a C64 title Sensitive which in its essence feature identical core rule - dropping tiles. Of other games of similar genre I learned of Hex-a-Hop which is a great fun to play and features identical core rule.

# Play

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