Scribbland
# Game Information
A unique platformer, in which you use only ONE button to control the player. With just one key you can make the player run and jump, almost as in normal platformer - no turning back though, and it requires some skills too! Scribbland is made of twenty levels which can be really difficulty for novice players, and once you complete the game you can also try a more difficult mode and compete for best score on on-line scoreboard!
# Controls
Left Mouse Button - when held down player moves forward, when released player jumps. In order to jump forward you have to release the button and then hold it again immediately.
# Technical Information
| Title: | Scribbland |
| Type & Language: | Flash Game, Actionscript 3.0, Flash Player 10 |
| Genre: | Action, Platformer |
| Dimensions: | 800x600 |
| Filesize: | 2,683 kBytes |
| Keywords: | scribble, pencil, jump, one-button, one-switch, one-key, jumping |
# Sponsorship & Site-Locking
This game was sponsored by BubbleBox.
Site-locking deals go from $35 to $180. Please refer to the Game-Shop for exact details.
# Background Information
It is a remake of my old Game Maker game Happy Runner. 'Nuf said!
# Play
A fast-paces space shooter inspired by old Galaga titles from Nintendo and Amiga. Control your spaceship on its endless voyage through space destroying enemy ships who appear in constant waves and try to stay alive for as long as you can. And, once you finally lose all your lives, submit your score to online hiscore database! The game features:
<ol>
<li><strong>Thirteen</strong> types of enemy ships;</li>
<li><strong>Fourteen</strong> weapon levels;</li>
<li><strong>43 Levels</strong> which, after completion, start from the beginning with stronger and faster enemies;</li>
</ol>
A credit for all the in-game's art is given to <a href="http://kowalczyk.mauft.com" target="_blank">Aleksander Kowalczyk</a>.
<h2># Controls</h2>
You use <strong>mouse </strong>to control the ship; <strong>left mouse button</strong> fires your weaponry; <strong>Space </strong>activates your shield which also pulls all crystals towards you; <strong>M and S</strong> toggle the music and sound effects respectively; <strong>T key </strong>toggles mouse pointer visibility.
<h2># Technical Information</h2>
<table>
<tbody>
<tr>
<td class="bold">Title:</td>
<td>Galagian</td>
</tr>
<tr>
<td class="bold">Type & Language:</td>
<td>Flash Game, Actionscript 3.0, Flash Player 9</td>
</tr>
<tr>
<td class="bold">Genre:</td>
<td>Action, Arcade, Shooter</td>
</tr>
<tr>
<td class="bold">Dimensions:</td>
<td>500x550</td>
</tr>
<tr>
<td class="bold">Filesize:</td>
<td>3,078 kBytes</td>
</tr>
<tr>
<td class="bold">Keywords:</td>
<td>space shooter, galaga, space, shmup, shooter, ships, aliens, vertical, waves, diamonds, shield, challenging, mouse, 3d, render</td>
</tr>
</tbody>
</table>
<h2># Site-Locking</h2>
<em>Because this game has already been released to a wide audience it is no longer subject to sponsorship.</em>
Site-locking deals go from $20 to $80. <a href="http://mauft.com/game-shop" target="_self">Please refer to Game-Shop for exact details.</a>
<h2># Background Information</h2>
This game was primarily inspired by Amiga's title <a href="http://hol.abime.net/5399" target="_blank">Deluxe Galaga</a> but the Nintendo galaga games also had something to do with this project. Originally we wanted to make a quick game, a simple space shooter to be made in one week. And, surprisingly (considering that it was my second game in Actionscript) we have managed to pull it in the designated time. The biggest problem was the art of course, Aleks had to model and then render all the graphics. Unfortunately the game never paid off as it did not find a sponsor. It was well liked by site-lockers and a sequel is due to happen... Someday!
<h2># Play</h2>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="550" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://games.mochiads.com/c/g/galagian/Galaga_secure.swf" /><embed type="application/x-shockwave-flash" width="500" height="550" src="http://games.mochiads.com/c/g/galagian/Galaga_secure.swf"></embed></object>
March 12th, 2011 - 08:06
this game sucks
March 12th, 2011 - 08:12
That’s too bad you don’t like it, but it’s impossible to satisfy every gamer needs, so probably, instead of showing around your hatred and nonconstructive criticism which only gives a negative impression of your intelligence, why won’t you better to something which you enjoy?
August 23rd, 2011 - 14:21
Lol, I guess this game was just too complex for him. Nice idea & implementation, btw.
August 22nd, 2011 - 11:51
@jacob: if you dont like the game, you just can simply get lost
@ Maurycy Zarzycki: the game interesting than i thought, and it’s not simple like it looks