Squario

# Game Information

A platformer based on first installment of Super Mario Brothers with some ideas taken from other parts in the series. You control a yellow, square being which has power to headbutt blocks to reveal their content and stomp on enemies to defeat them, and your objective is to lead Squario to the end of each level safely. Lots of enemies, bonuses, diamonds, pits, elevators and other hazards await you, as well as a time constraint and limited lives. Journey through sixteen adventurous levels and destroy the evil overlord bringing peace to the land!

# Controls

You use Arrow Keys to move around; Z key is used to jump while with X key you can fire bullets when Squario is in fire mode; Escape pauses the game, while M and S are used to toggle the Music and Sound Effects respectively.

# Technical Information

Title: Squario
Type & Language: Flash Game, Actionscript 3.0, Flash Player 9
Genre: Platformer, Action, Arcade
Dimensions: 400×375
Filesize: 3,778 kBytes
Keywords: mario, platformer, square, goomba, retro, jump, jump’n'run

# Sponsorship & Site-Locking

This game has been sponsored by Minijuegos.

Site-locking deals go from $25 to $130. Please refer to the Game-Shop for exact details.

# Background Information

Actually this is the right levelset for Mario Forever Flash. It originally started as a game for softendo, which, because it was awaiting release for MONTHS I decided to remake into another project, and MFF got its own, brand new levelset. After remaking the game into Squario I’ve put it on Flashgamelicense to look for sponsor which turned out to be owner of Minijuegos. And this was actually the turning point in my games development, which finally started to lead a profit.

# Play

There are some problems with the file and it was temporarily disabled.

<h2># Game Information</h2>
A fast-paces space shooter inspired by old Galaga titles from Nintendo and Amiga. Control your spaceship on its endless voyage through space destroying enemy ships who appear in constant waves and try to stay alive for as long as you can. And, once you finally lose all your lives, submit your score to online hiscore database! The game features:
<ol>
<li><strong>Thirteen</strong> types of enemy ships;</li>
<li><strong>Fourteen</strong> weapon levels;</li>
<li><strong>43 Levels</strong> which, after completion, start from the beginning with stronger and faster enemies;</li>
</ol>
A credit for all the in-game’s art is given to <a href=”http://kowalczyk.mauft.com” target=”_blank”>Aleksander Kowalczyk</a>.
<h2># Controls</h2>
You use <strong>mouse </strong>to control the ship; <strong>left mouse button</strong> fires your weaponry; <strong>Space </strong>activates your shield which also pulls all crystals towards you; <strong>M and S</strong> toggle the music and sound effects respectively; <strong>T key </strong>toggles mouse pointer visibility.
<h2># Technical Information</h2>
<table>
<tbody>
<tr>
<td class=”bold”>Title:</td>
<td>Galagian</td>
</tr>
<tr>
<td class=”bold”>Type &amp; Language:</td>
<td>Flash Game, Actionscript 3.0, Flash Player 9</td>
</tr>
<tr>
<td class=”bold”>Genre:</td>
<td>Action, Arcade, Shooter</td>
</tr>
<tr>
<td class=”bold”>Dimensions:</td>
<td>500×550</td>
</tr>
<tr>
<td class=”bold”>Filesize:</td>
<td>3,078 kBytes</td>
</tr>
<tr>
<td class=”bold”>Keywords:</td>
<td>space shooter, galaga, space, shmup, shooter, ships, aliens, vertical, waves, diamonds, shield, challenging, mouse, 3d, render</td>
</tr>
</tbody>
</table>
<h2># Site-Locking</h2>
<em>Because this game has already been released to a wide audience it  is no longer subject to sponsorship.</em>

Site-locking deals go from $20 to $80. <a href=”http://mauft.com/game-shop” target=”_self”>Please refer to Game-Shop for exact details.</a>
<h2># Background Information</h2>
This game was primarily inspired by Amiga’s title <a href=”http://hol.abime.net/5399″ target=”_blank”>Deluxe Galaga</a> but the Nintendo galaga games also had something to do with this project. Originally we wanted to make a quick game, a simple space shooter to be made in one week. And, surprisingly (considering that it was my second game in Actionscript) we have managed to pull it in the designated time. The biggest problem was the art of course, Aleks had to model and then render all the graphics. Unfortunately the game never paid off as it did not find a sponsor. It was well liked by site-lockers and a sequel is due to happen… Someday!
<h2># Play</h2>

Comments: 2

  1. It won’t work. Says its illegally placed here.


    • Now that is weird. I must have uploaded the wrong file accidentally. Will replace it when I get home, for now it will be disabled. Thanks for info!


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