A massive logic game spanning to five dozens of levels! You control the Being, a small yellow ball with black eye, who journeys through the vast space of endless universe trying to reach the end of the fantasy. In order to do so you have to remove all tiles in each level which, after after being completely removed, will open up a way to next sector and once you complete all the levels and there are no sectors left you will finally reach your destination. In order to destroy the simplest of tiles you have to jump off them, but beware! There are also other devious blocks hiding in the space and you will have to learn how they work on your own (with a little help from tutorial).
WSAD + QEZC (and X too) or Arrows + QEZC or Numpad are used to control the player; U and Backspace can undo one last move; M and F toggle Music and Sound Effects respectively; R Key restarts current level; Escape opens up the pause menu.
| Title: | Trapdoorer |
| Type & Language: | Flash Game, Actionscript 3.0, Flash Player 9 |
| Genre: | Puzzle, Logic |
| Dimensions: | 600×600 |
| Filesize: | 3,657 kBytes |
| Keywords: | trapdoor, tile, drop, remove all, space, cosmos, trance, hex-a-hop, drod, jump, destroy, clear, clean, exit, reach exit |
This game was sponsored by Platogo.
This game is NOT subject to site-locking, unless you are going to offer me a good amount of dollars for removing Platogo API.
It is an extension of the MMG Trapdoorer, or to be more precise a proper remake. Development of the engine was the easiest thing to make here. The second most difficult were levels (which mostly were made by folks from AnotherGameStudio) but the two things that took me most of the time (around half a year actually…) were menus and then remaking menus to Platogo API (I sucked at this stuff back then, now it would take me barely a couple of days).
Site-locking deals go from $20 to $80. <a href=”http://mauft.com/game-shop” target=”_self”>Please refer to Game-Shop for exact details.</a>
<h2># Background Information</h2>
This game was primarily inspired by Amiga’s title <a href=”http://hol.abime.net/5399″ target=”_blank”>Deluxe Galaga</a> but the Nintendo galaga games also had something to do with this project. Originally we wanted to make a quick game, a simple space shooter to be made in one week. And, surprisingly (considering that it was my second game in Actionscript) we have managed to pull it in the designated time. The biggest problem was the art of course, Aleks had to model and then render all the graphics. Unfortunately the game never paid off as it did not find a sponsor. It was well liked by site-lockers and a sequel is due to happen… Someday!
<h2># Play</h2>
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