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Posts Tagged ‘Design’


New Theme

So, to make long story short, today I would like to introduce a new theme! …

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New Theme

Finally, after a long time of doing nothing I decided to get back to working on the site. The theme has been completely changed, and from now on I will return to regular blogging. The site is not yet 100% finished, but is close to it. Almost all game pages have to be updated and some other too. Now I am hungry, so see ya later.

Oh and yes, I removed the shoutbox indefinitely, I won’t be bringing it back, and so the forums. They were just needless hassle.

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Pixelagne

Things have been slow lately. My highschool final exams are nearing, and I am trying to pretend that I am preparing to them – which of course I don’t, no matter how I like (or not) that. This odd state of mind, lying somewhere between “I have to work” and “I have to learn” prevents me from effectively doing either, which in the end makes me as lazy as possible.

Nevertheless, I managed to scrap some creative thinking from back of my mind and made three small (each is smaller than 16KB and less or equal to 180px in height and 180px in width), side-bar flash games, Pixelagne. I… Guess they need no explanation actually :P.

On the other news, I’ve been poking around BlitzMax lately trying to figure out why does it hate me. I noticed it first while making some levels for Poing! PC, the game was awfully slow, the FPS was somewhere between 20 and 30. Then I came up with an idea to tinker a little with my own Poing remake, and I saw one of the worst sights in my life – white screen with colored rectangles and black rectangle in the playfield’s place and it was also sluggish. I am guessing that Windows 7 or 64bits can be the reason, though I got the latest drivers. Now I consider either getting a better notebook (as soon as I pay off my Yamaha keyboard) or buying a stationary PC. If the latter I will make sure to grab two LCD screens, as that is a true pleasure to work on two, especially with pretty advanced IDE’s, like Flex, BLide or Flash.

One last thing I have in my mind is making an in-browser, flash based, platformer-shooter-RPG-like game, something not very like Kingdom of Loathing or other Browser RPGs, but that is a matter for different month. For the first time in over two weeks I feel a strong need to code now, so I shall proceed to that.

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